- 01Getting Started
- 02Your First Output (echo)
- 03Working with Variables
- 04Conditionals (if statements)
- 05Loops (for statements)
- 06Writing a Function
- 07Working with Arrays
- 08Loops (while statements)
- 09Classes (Object-Oriented Programming)
- 10Error Handling (try...catch)
- 11Handy Array Functions
- 12Recursive Functions
- 13Using the Standard Library
- 14The switch Statement
- 15The Ternary Operator
- 16Inheritance (Extending a Class)
- 17Writing Comments
- 18Logical Operators (AND, OR, NOT)
- 19Constants (define / const)
- 20Splitting and Joining Strings (explode, implode)
- 21Writing Null-Safe Code (the ?? operator)
- 22Searching an Array (in_array)
- 23Transforming an Array (array_map)
- 24Two-Dimensional Arrays (Tabular Data)
- 25Writing a Custom Exception Class
- 26Default Parameter Values
- 27Using an Array as a Set (Duplicate-Free Data)
- 28Checking Correctness (Your First Step into Testing)
- 29Higher-Order Functions (Passing a Function as an Argument)
- 30Stacks and Queues (Basic Data Structures)
- 31Type Conversion (Casting) Basics
- 32Intro to Regular Expressions (Pattern Matching)
- 33The Binary Search Algorithm
- 34Building a Caesar Cipher (a Character-Shifting Cipher)
- 35Understanding How Bubble Sort Works
- 36Building and Displaying Dates (Basic Year/Month/Day Operations)
- 37Writing Multiple Test Cases Together
- 38Speeding Up Calculations with Memoization (Caching)
- 39Normalizing Strings (trim, Unifying Case)
- 40Shallow Copy vs. Deep Copy
- 41Enum (Enumerated Types) Basics
- 42Flattening an Array
- 43Reversing a String and Checking for Palindromes
- 44Pairing Up Two Arrays (the zip operation)
- 45Rounding Numbers (floor, ceil, round)
- 46Multi-Line Strings (Heredoc)
- 47Functions That Return Multiple Values (Arrays and list())
- 48Finding the GCD and LCM (the Euclidean Algorithm)
- 49Formatting Numbers (Padding Digits, Decimal Places)
- 50Cleanup Logic with try/catch/finally
- 51Functions That Work with Any Type
- 52File Reading and Writing Basics
- 53Generating Random Numbers
- 54Bitwise Operators (AND, OR, XOR, shifts)
- 55Reading Command-Line Arguments
- 56Waiting for a Fixed Amount of Time (sleep)
- 57Watch Out for Floating-Point Rounding Errors
- 58Reading from Standard Input
- 59FizzBuzz (the Classic Practice Problem)
- 60Checking Whether a Number Is Prime
- 61Set Operations with Arrays (Union, Intersection, Difference)
- 62Converting Number Bases (Binary, Hex)
- 63Checking Balanced Parentheses (an Application of Stacks)
- 64Checking Whether Two Words Are Anagrams
- 65Checking Whether a Year Is a Leap Year
- 66Converting Temperature (Celsius to Fahrenheit)
- 67Prime Factorization
- 68[Applied] Build a Simple Inventory Management Tool
Generating Random Numbers
In this lesson you will learn to generate random values with rand and array_rand so you can build things like dice and raffles. This is for anyone searching for "PHP random number generation".
rand() and array_rand() give you a random number, or a randomly chosen value from an array. Use them for dice rolls and raffles. The result changes every time you run it.
The sample code rolls a die from 1 to 6 with rand(1, 6) and picks one of Rock, Scissors, and Paper with $choices[array_rand($choices)]. Notice that array_rand() returns the chosen index, not the chosen element.
A common stumbling block for beginners is exactly that: array_rand() returns a key rather than a value. You have to use the returned key to look the value up, as in $choices[array_rand($choices)], and that two-step flow is easy to miss.
There is also random_int(), a safer generator recommended wherever security matters. Shuffling in a game or sampling in a simulation are among the many practical uses.
๐งช This site can't compile or run PHP directly, so it checks on the spot whether what you typed matches the reference code (scoring happens entirely in your browser โ nothing is sent anywhere).
