- 01Getting Started
- 02Your First Output (print)
- 03Working with Variables
- 04Conditionals (if statements)
- 05Loops (for-in statements)
- 06Writing a Function
- 07Working with Arrays
- 08Loops (while statements)
- 09Classes (Object-Oriented Programming)
- 10Error Handling (do-try-catch)
- 11Sorting an Array
- 12Recursive Functions
- 13Using the Standard Library
- 14The switch Statement
- 15The Ternary Operator
- 16Inheritance (Extending a Class)
- 17Writing Comments
- 18Logical Operators (&&, ||, !)
- 19Constants (let, and why it matters)
- 20Splitting and Joining Strings (split, joined)
- 21Optionals (Writing nil-Safe Code)
- 22Searching an Array (contains, first)
- 23Transforming an Array (map)
- 24Two-Dimensional Arrays (Tabular Data)
- 25Writing a Custom Error Type
- 26Default Parameter Values
- 27Working with Set
- 28Checking Correctness (Your First Step into Testing)
- 29Higher-Order Functions (Passing a Function as an Argument)
- 30Stacks and Queues (Basic Data Structures)
- 31Type Conversion (Casting) Basics
- 32Intro to Regular Expressions (Pattern Matching)
- 33The Binary Search Algorithm
- 34Building a Caesar Cipher (a Character-Shifting Cipher)
- 35Understanding How Bubble Sort Works
- 36Building and Displaying Dates (Basic Year/Month/Day Operations)
- 37Writing Multiple Test Cases Together
- 38Speeding Up Calculations with Memoization (Caching)
- 39Normalizing Strings (trimmingCharacters, Unifying Case)
- 40Shallow Copy vs. Deep Copy
- 41Enum (Enumerated Types) Basics
- 42Flattening an Array
- 43Reversing a String and Checking for Palindromes
- 44Pairing Up Two Arrays (the zip operation)
- 45Rounding Numbers (rounded)
- 46Multi-Line Strings (Triple Quotes)
- 47Functions That Return Multiple Values (Tuples)
- 48Finding the GCD and LCM (the Euclidean Algorithm)
- 49Formatting Numbers (Padding Digits, Decimal Places)
- 50Cleanup Logic with defer
- 51Writing Generic Functions
- 52File Reading and Writing Basics
- 53Generating Random Numbers
- 54Bitwise Operators (AND, OR, XOR, shifts)
- 55Reading Command-Line Arguments
- 56Waiting for a Fixed Amount of Time (Thread.sleep)
- 57Watch Out for Floating-Point Rounding Errors
- 58Reading from Standard Input
- 59FizzBuzz (the Classic Practice Problem)
- 60Checking Whether a Number Is Prime
- 61Set Operations with Set (Union, Intersection, Difference)
- 62Converting Number Bases (Binary, Hex)
- 63Checking Balanced Parentheses (an Application of Stacks)
- 64Checking Whether Two Words Are Anagrams
- 65Checking Whether a Year Is a Leap Year
- 66Converting Temperature (Celsius to Fahrenheit)
- 67Prime Factorization
- 68[Applied] Build a Simple Inventory Management Tool
Classes (Object-Oriented Programming)
In this lesson you will learn the basics of object-oriented programming with Swift classes, so you can group data that shares the same characteristics. This is for anyone searching for "Swift class how to use".
class defines a class, and init is the special method used for initialisation. There is also struct, a value-type mechanism similar to a class, and choosing between class and struct to suit the job is characteristically Swift.
The sample code gives the Animal class the properties name and sound, initialises them with init(name:sound:), and builds a message in the speak() method. Setting the initial values in init lets the compiler catch any property you forgot to initialise.
A common stumbling block for beginners is the self keyword. To reach the object's own property from inside the initialiser you have to write self.name, and without that you get an error from the clash with the argument name.
In real-world development, choosing between class and struct (reference type or value type) is an important design decision in a Swift app.
๐งช This site can't compile or run Swift directly, so it checks on the spot whether what you typed matches the reference code (scoring happens entirely in your browser โ nothing is sent anywhere).
