- 01Getting Started
- 02Your First Output (print)
- 03Working with Variables
- 04Conditionals (if statements)
- 05Loops (for-in statements)
- 06Writing a Function
- 07Working with Arrays
- 08Loops (while statements)
- 09Classes (Object-Oriented Programming)
- 10Error Handling (do-try-catch)
- 11Sorting an Array
- 12Recursive Functions
- 13Using the Standard Library
- 14The switch Statement
- 15The Ternary Operator
- 16Inheritance (Extending a Class)
- 17Writing Comments
- 18Logical Operators (&&, ||, !)
- 19Constants (let, and why it matters)
- 20Splitting and Joining Strings (split, joined)
- 21Optionals (Writing nil-Safe Code)
- 22Searching an Array (contains, first)
- 23Transforming an Array (map)
- 24Two-Dimensional Arrays (Tabular Data)
- 25Writing a Custom Error Type
- 26Default Parameter Values
- 27Working with Set
- 28Checking Correctness (Your First Step into Testing)
- 29Higher-Order Functions (Passing a Function as an Argument)
- 30Stacks and Queues (Basic Data Structures)
- 31Type Conversion (Casting) Basics
- 32Intro to Regular Expressions (Pattern Matching)
- 33The Binary Search Algorithm
- 34Building a Caesar Cipher (a Character-Shifting Cipher)
- 35Understanding How Bubble Sort Works
- 36Building and Displaying Dates (Basic Year/Month/Day Operations)
- 37Writing Multiple Test Cases Together
- 38Speeding Up Calculations with Memoization (Caching)
- 39Normalizing Strings (trimmingCharacters, Unifying Case)
- 40Shallow Copy vs. Deep Copy
- 41Enum (Enumerated Types) Basics
- 42Flattening an Array
- 43Reversing a String and Checking for Palindromes
- 44Pairing Up Two Arrays (the zip operation)
- 45Rounding Numbers (rounded)
- 46Multi-Line Strings (Triple Quotes)
- 47Functions That Return Multiple Values (Tuples)
- 48Finding the GCD and LCM (the Euclidean Algorithm)
- 49Formatting Numbers (Padding Digits, Decimal Places)
- 50Cleanup Logic with defer
- 51Writing Generic Functions
- 52File Reading and Writing Basics
- 53Generating Random Numbers
- 54Bitwise Operators (AND, OR, XOR, shifts)
- 55Reading Command-Line Arguments
- 56Waiting for a Fixed Amount of Time (Thread.sleep)
- 57Watch Out for Floating-Point Rounding Errors
- 58Reading from Standard Input
- 59FizzBuzz (the Classic Practice Problem)
- 60Checking Whether a Number Is Prime
- 61Set Operations with Set (Union, Intersection, Difference)
- 62Converting Number Bases (Binary, Hex)
- 63Checking Balanced Parentheses (an Application of Stacks)
- 64Checking Whether Two Words Are Anagrams
- 65Checking Whether a Year Is a Leap Year
- 66Converting Temperature (Celsius to Fahrenheit)
- 67Prime Factorization
- 68[Applied] Build a Simple Inventory Management Tool
Constants (let, and why it matters)
In this lesson you will learn the role of let in Swift, so values that must not change are handled safely. This is for anyone searching for "Swift let constant how to use".
In Swift a value created with let cannot be changed afterwards. Such an unchanging value is called a constant, and Swift encourages using them freely to head off accidental-rewrite bugs.
The sample code defines a perfect score as a constant with let maxScore = 100 and uses it to build a message. Uncomment the maxScore = 200 line and you can watch it become a compile error.
A common stumbling block for beginners is deciding between let and var. The recommended approach is to try let first and switch to var only if you find you need it.
In real-world development, a value declared with let is checked at compile time, so an accidental rewrite is caught before the program ever runs - a basic part of what makes Swift safe.
๐งช This site can't compile or run Swift directly, so it checks on the spot whether what you typed matches the reference code (scoring happens entirely in your browser โ nothing is sent anywhere).
