- 01Setting Up (What You'll Need)
- 02Creating Variables
- 03Conditionals (if Statements)
- 04Loops (for Statements)
- 05Creating Functions
- 06Working with Arrays
- 07Working with Objects
- 08Loops (while Statements)
- 09Working with Strings
- 10Using Classes (Object-Oriented Programming)
- 11Error Handling (try...catch)
- 12Destructuring and the Spread Syntax
- 13Async Code (Promise / async & await)
- 14Advanced Array Methods (filter and reduce)
- 15The switch Statement
- 16The Ternary Operator
- 17Inheritance (Extending Classes)
- 18How to Write Comments
- 19Logical Operators (AND, OR, NOT)
- 20Constants (Making Read-Only Values with const)
- 21Splitting and Joining Strings (split and join)
- 22Null-Safe Syntax (?? and ?.)
- 23Searching Arrays and Collections (includes and find)
- 24Transforming Arrays with map
- 25Two-Dimensional Arrays (Table-Shaped Data)
- 26Building a Custom Error Class
- 27Default Arguments (Setting Initial Values for Parameters)
- 28Using Set (Collections)
- 29Verifying Correctness with assert (Your First Step Into Testing)
- 30Higher-Order Functions (Passing a Function as an Argument)
- 31Stacks and Queues (Basic Data Structures)
- 32The Basics of Type Conversion (Casting)
- 33Introduction to Regular Expressions (Pattern Matching)
- 34The Binary Search Algorithm
- 35Building a Caesar Cipher (a Letter-Shifting Cipher)
- 36Understanding How Bubble Sort Works
- 37Building and Displaying Dates (Basic Year/Month/Day Operations)
- 38Writing Several Unit Tests Together (Multiple Test Cases)
- 39Speeding Up Calculations with Memoization (Caching)
- 40Normalizing Strings (trim and Case Unification)
- 41The Difference Between Shallow Copy and Deep Copy
- 42The Basics of Enums (Enumerated Types)
- 43Flattening Arrays (flatten)
- 44Reversing a String and Checking for a Palindrome
- 45Pairing Up Two Arrays (a zip Operation)
- 46Rounding Numbers (floor, ceil, and round)
- 47Multi-Line Strings (Template Literals)
- 48Returning Multiple Values from a Function (Array Destructuring)
- 49Finding the GCD and LCM (the Euclidean Algorithm)
- 50Formatting Numbers (Digit Alignment and Decimal Precision)
- 51Cleanup Processing with try/catch/finally
- 52Writing Type-Agnostic, General-Purpose Functions
- 53The Basics of Map (an Object for Key-Value Pairs)
- 54Generating Random Numbers
- 55Bitwise Operations (AND, OR, XOR, and Shift Operations)
- 56Using static (Static Class Properties and Methods)
- 57Waiting a Fixed Amount of Time (setTimeout and await)
- 58Watch Out for Floating-Point Rounding Error
- 59Transforming and Flattening at Once with flatMap()
- 60FizzBuzz (the Classic Practice Problem)
- 61Checking Whether a Number Is Prime
- 62Set Operations with Set (Union, Intersection, and Difference)
- 63Converting Number Bases (Binary and Hexadecimal)
- 64Checking That Brackets Match (an Application of Stacks)
- 65Checking for an Anagram
- 66Checking Whether a Year Is a Leap Year
- 67Converting Temperature (Celsius ⇄ Fahrenheit)
- 68Finding the Prime Factorization
- 69[Applied] Build a Simple To-Do List Tool
Inheritance (Extending Classes)
In this lesson you'll learn class inheritance in JavaScript using extends, so you can efficiently design classes that share common functionality. This is for people searching "JavaScript extends usage" or "JavaScript class inheritance."
Using extends lets you create a new class that inherits the functionality of an existing class. This is called inheritance. You can call the parent class's constructor processing with super(). Picture it like this: starting from a shared blueprint called "Animal," you add each animal's own way of making a sound — "Dog," "Cat," and so on. Grouping shared parts into a parent class saves you from writing the same code over and over.
The sample code inherits from the Animal class to create a Dog class. The Dog class redefines its own speak() method, which is called "overriding." An instance created with new Dog("Rex") has both the name property inherited from Animal and the Dog-specific speak().
A common beginner stumbling block is forgetting to call super() inside the child class's constructor. If you define your own constructor in an inherited class, you must call super() before using this, to run the parent class's initialization — forgetting this causes an error. Also watch out: as the inheritance chain gets deeper, the design gets more complicated.
In real development, inheritance is used when you want to share common functionality while changing just some behavior — for example, inheriting a "base button" to create a "submit-only button" or a "delete-only button." It's a representative technique of object-oriented design, and an important idea even in the design of large applications.
Rather than completely overriding a parent class's method, if you want to keep the parent's processing and add extra processing on top, you can call the parent class's method from within the child class's method using super.speak().
While inheritance is convenient, if the relationship between parent and child classes gets too complicated, it can actually make the code harder to read. Carefully thinking through "should this be inheritance, or should these just be separate classes?" at the design stage is also an important skill in real projects.
💡 Anything passed to console.log() appears in the output below.
