- 01Getting Started
- 02Your First Output (Console.WriteLine)
- 03Working with Variables
- 04Conditionals (if statements)
- 05Loops (for statements)
- 06Writing a Method (Function)
- 07Working with Arrays
- 08Loops (while statements)
- 09Classes (Object-Oriented Programming)
- 10Error Handling (try-catch)
- 11Sorting an Array
- 12Recursive Functions
- 13Using the Standard Library
- 14The switch Statement
- 15The Ternary Operator
- 16Inheritance (Extending a Class)
- 17Writing Comments
- 18Logical Operators (&&, ||, !)
- 19Constants (const)
- 20Splitting and Joining Strings (Split, Join)
- 21Writing Null-Safe Code (the ?? operator)
- 22Searching an Array (Looking Through It in a Loop)
- 23Transforming an Array (LINQ Select)
- 24Two-Dimensional Arrays (Tabular Data)
- 25Writing a Custom Exception Class
- 26Default Parameter Values
- 27Working with HashSet (Sets)
- 28Checking Correctness (Your First Step into Testing)
- 29Higher-Order Functions (Passing a Function as an Argument)
- 30Stacks and Queues (Basic Data Structures)
- 31Type Conversion (Casting) Basics
- 32Intro to Regular Expressions (Pattern Matching)
- 33The Binary Search Algorithm
- 34Building a Caesar Cipher (a Character-Shifting Cipher)
- 35Understanding How Bubble Sort Works
- 36Building and Displaying Dates (Basic Year/Month/Day Operations)
- 37Writing Multiple Test Cases Together
- 38Speeding Up Calculations with Memoization (Caching)
- 39Normalizing Strings (Trim, Unifying Case)
- 40Shallow Copy vs. Deep Copy
- 41Enum (Enumerated Types) Basics
- 42Flattening an Array
- 43Reversing a String and Checking for Palindromes
- 44Pairing Up Two Arrays (the zip operation)
- 45Rounding Numbers (Floor, Ceiling, Round)
- 46Multi-Line Strings (Verbatim Strings)
- 47Functions That Return Multiple Values (Tuples)
- 48Finding the GCD and LCM (the Euclidean Algorithm)
- 49Formatting Numbers (Padding Digits, Decimal Places)
- 50Cleanup Logic with try/catch/finally
- 51Writing Generic Functions
- 52File Reading and Writing Basics
- 53Generating Random Numbers
- 54Bitwise Operators (AND, OR, XOR, shifts)
- 55Reading Command-Line Arguments
- 56Waiting for a Fixed Amount of Time (Thread.Sleep)
- 57Watch Out for Floating-Point Rounding Errors
- 58Reading from Standard Input
- 59FizzBuzz (the Classic Practice Problem)
- 60Checking Whether a Number Is Prime
- 61Set Operations with HashSet (Union, Intersection, Difference)
- 62Converting Number Bases (Binary, Hex)
- 63Checking Balanced Parentheses (an Application of Stacks)
- 64Checking Whether Two Words Are Anagrams
- 65Checking Whether a Year Is a Leap Year
- 66Converting Temperature (Celsius to Fahrenheit)
- 67Prime Factorization
- 68[Applied] Build a Simple Inventory Management Tool
Classes (Object-Oriented Programming)
In this lesson you will learn the basics of object-oriented programming with C# classes, so you can group data that shares the same characteristics. This is for anyone searching for "C# class how to use".
class defines a class, and a constructor (a method with the same name as the class) performs the initialisation. Think of it as an "animal blueprint" from which you can create as many concrete instances such as a dog or a cat as you like.
The sample code gives the Animal class two fields, Name and Sound, initialises them in the constructor, and builds a message in the Speak() method. Notice how new Animal("Dog", "Woof") creates an instance.
A common stumbling block for beginners is the difference between a class and an instance. A class is a blueprint; to actually use it you have to create an instance, and that idea takes some getting used to.
In real-world development, the larger the application, the more this object-oriented thinking matters, and much of the C# standard library is itself designed around classes.
๐งช This site can't compile or run C# directly, so it checks on the spot whether what you typed matches the reference code (scoring happens entirely in your browser โ nothing is sent anywhere).
