- 01Getting Started
- 02Your First Output (cout)
- 03Variables and Types (int/double/string/bool)
- 04Conditionals (if statements)
- 05Loops (for statements)
- 06Writing a Function
- 07Working with Arrays
- 08Loops (while statements)
- 09Pointer Basics
- 10References
- 11Classes (Object-Oriented Programming)
- 12Constructors and Destructors
- 13Inheritance
- 14Using vector (the Standard Library)
- 15String Manipulation (string)
- 16Structs (struct)
- 17Error Handling (try/catch)
- 18The Ternary Operator
- 19The switch Statement
- 20[Applied] Build a Mini Inventory Management System
[Applied] Build a Mini Inventory Management System
This lesson combines the classes, vectors, and structs you've learned so far to build a simple inventory management system โ the capstone of this C++ introduction.
In a real business system, a common combination is representing data like a "product" as a class or struct, then managing a collection of products together in a vector.
The example represents a product (name and quantity) with class Item, manages a list of products using a vector inside class Inventory, and prints a status message for each one.
The pointers, references, classes, and vectors covered across these lessons are foundational ideas in real business-system and game-development design too. Building the habit of writing even small programs while staying conscious of how memory works is the shortcut to using C++ professionally.
๐งช This site can't compile or run C++ directly, so it checks on the spot whether what you typed matches the reference code (scoring happens entirely in your browser โ nothing is sent anywhere).
